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Free missions / Mission 06

Set-up, safety and the answers. Read this first, then hand it over.

Free field mission 06

Operation Ice Rescue

HQ says: three animals are frozen. Which rescue is fastest?

Everything you need to run it in 5 minutes tonight and 30 to 45 minutes tomorrow. Then switch to Agent view and hand it over.

INCOMING TRANSMISSION
Press play, agent.Play HQ's briefing for your agent
40 seconds · ends with "Device down. Go."
Two kids on a stoep testing three ways to melt ice: sun, warm water and their hands
look for this!A toy dinosaur half free from melting ice
start!

Warm-up: Solid, Liquid!

“Freeze!” Stand stiff like ice. “Heat!” Melt into a puddle. Ice is solid. Water is liquid.
1Guess! Which one wins?
2Start all three: sun, warm water, warm hands
3Watch! Who gets out first?
Rangers 7+: time each rescue. Start all three at the same second.
What they'll learn
Ice is water in its solid form. Heat turns it back into liquid water. They test three kinds of heat to see which melts ice fastest, and run their first fair test: change one thing, keep everything else the same.

In CAPS, solids, liquids and gases is a Grade 4 Natural Sciences and Technology topic. This is a hands-on head start.

Tonight: 5 min to set up (freezes overnight)Tomorrow: 30 to 45 minAges 4 to 10Works in a flat
you'll need
3 plastic cups, all the same size · 3 small plastic toys (bigger ones if a child under 3 is at home) · water · a jug of bath-warm water · a towel · a phone timer for Rangers (7 to 10)

Tonight

One toy in each cup. Fill all three to the same height. Freeze overnight. Most toys float, that's fine. Tomorrow, run the cups under the tap for a few seconds to slide the blocks out.

Warm-up: Solid, Liquid!

A 1-minute game before you start. Shout “Freeze!” and they stand stiff like ice. Shout “Heat!” and they melt into a puddle. It plants the two words they'll use later: ice is solid, water is liquid.

Running the rescue

  • Ask for a guess first. It turns a melt into an experiment.
  • Sun: one block on a sunny spot, on the towel.
  • Warm water: they pour a little at a time from the jug.
  • Hands: hold it 10 seconds, rest, then again. Cold hands are part of the lesson.
  • Rangers (7 to 10): make it fair. Same cups, same water, same start second. They time each one.
Safety
Stay close while there's water about. Mix the warm water yourself and test it on your wrist: bath-warm, never hot, never from the kettle. No hammers, forks or sharp tools. The sun cup goes in the sun; your agent stays in the shade between 10:00 and 15:00. Cups on a towel, wet tiles get slippery.
4Snap the proof!
Take a photo of the first animal out. Then the last one. Get down low, right by the ice!
5Tell your grown-up
My guess was...
the sunwarm watermy hands
The winner was...
the sunwarm watermy hands
When ice melts, it turns into...
waterairnothing
Point to your answer, or circle it on the printed card.
6HQ's secret
Ice melts when it gets heat. Warm water usually wins, because it hugs the ice all over. Did you guess right? Real scientists guess first too!
Mission done, agent! Colour the star on your printed card.

Your phone is the field camera today

  1. Hand it over. They take the shot, not you.
  2. Show them: get low, right up to the ice.
  3. Tap once, hold still, count to two.
  4. First animal out, and the last.
With the Outside Quest kit, they print the photo on the spot, colour it in with their kokis and stick it in their Quest Book.

The answers, so you can explain

Melting needs heat. Warm water usually wins, because it touches the ice all over and keeps passing heat in. Hands are warm too, but they only touch part of the ice and they cool down fast. The sun works slowly, unless it's a scorcher.

When ice melts it turns into water. Same stuff, different form: solid, then liquid.

Questions to ask: Was your guess right? Why do you think warm water won? What would happen in the fridge?

Other ways to play it

In a flatBalcony or doorstep, cups on a towel.
Rainy dayKitchen sink. A sunny windowsill does the sun's job.
Only 15 minutesThree ice cubes from the tray, no toys.
Read HQ's briefing (what your agent hears)

Agent. HQ here. We have a situation. Last night a cold front swept through your sector and froze three of our animals solid. Each one gets a different rescue: the sun, warm water, or your own warm hands. Before you start, make a guess. Which rescue will free its animal first? Then start all three at the same time, and watch closely. Snap proof of the first animal out, and the last. Then report to your grown-up: was your guess right, and why do you think it won? HQ is counting on you. Device down. Go.

Liked this one? The Quest Book has 30 more.Same HQ briefings, plus their own camera that prints, so every mission ends up stuck in their own book.
See the Quest
free, every week

Get a free field mission every week.

A real mission, made like the ones in the Quest Book, with HQ's voice briefing. Ages 4 to 10. They learn while they play.

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Soil in a jar outside · works in a flat