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Founding price for the first 50 kits · Pay over 6 months, interest-free, with StitchFounding price for the first 50 · Pay over 6 months with Stitch
for explorers aged 4 to 10

30 afternoons outside. Nothing for you to plan.

A secret mission lands every afternoon. They head outside to crack it, snap the proof, print it on the spot and stick it in their Quest Book, where tomorrow's clue is waiting.

Everything in the Outside Quest kit: the My Outside Quest book, the Rainy Day Quest and Christmas Quest packs, the yellow Quest Cam, 8 paper rolls, the sealed Finish Line Box and the Mission Control start card
A boy photographing the sky from a flat balcony, the Quest Book open at Mission 07 Sky Reporter
The Quest Book open at Mission 16 Front Page News and Mission 17 Bird Count, prints stuck in
A child colouring star 3 on the quest tracker page
The Finish Line Box opened: a gold medal and a secret mission card, next to the Quest Complete certificate
The yellow Quest Cam
The pink Quest Cam
founding batch · 50 kits

A secret mission lands every afternoon. They head outside to crack it, snap the proof, print it on the spot and stick it in their Quest Book, where tomorrow's clue is waiting.

Get the mission
Go and find it
Snap and print
Stick it in
Zero planninga new mission every day
Smarter every daylearning while they play
An easy switchstarts on the iPad, ends outside
Memories they'll keepa photo book of their childhood
Friends join ina Squad version every day
Rain or shinerainy-day missions included
R2,499about R83 an afternoon
Half a day at holiday club costs R150+. See the maths Founding price for the first 50 kits, then R2,999.
Pay over 6 months, interest-free. Choose Stitch Pay Later at checkout: 6 payments of R416.50. Subject to approval.
Camera colour: Yellow
Free delivery in 3 to 5 working days
2 free camera replacements
7 days to change your mind

Stitch Pay Later and express delivery at checkout

See everything in the box
The Quest Book30 daily missions, 72-page spiral book
Quest Cam + 8 rollsprints on the spot, theirs to keep
Mission Controlan audio briefing for every mission
Smarter every day30 lessons, Grade R to 4
Rainy Day Quest Pack12 missions for wet days
Christmas Quest Packfree bonus before 12 Dec
Finish Line Boxsealed: the story's last chapter
2 free replacementsin year one, drops included

Remember when the streetlights were your curfew?

  • ✓Street cricket that stopped for every car.
  • ✓Tadpoles in an old ice-cream tub.
  • ✓Silkworms in a shoebox, fed on the neighbour's mulberry leaves.
  • ✓A fort you refused to leave, even for supper.
  • ✓24 shots, and a whole week of waiting for the photos to come back.

Nobody had to tell you to go outside. Outside was where everything happened. And somewhere at your mom's house there's an album full of it. Sticky pages, slightly blurry, completely priceless.

an old family photo album with faded 1990s snapshots of kids on bikes, forts and street cricket
the album at your mom's house
and now?

It's always charged. It always has something new. It never gets tired.

That was never a fair fight, and it was never your job to win it. The games on that screen were built by thousands of clever people to be impossible to put down. “Go play outside” was never going to beat that on its own.

So we stopped fighting the iPad. We gave it a new job. Every mission starts with a 60-second briefing from Mission Control, on the same screen they already reach for. Then there's nothing left to tap, and the only place the story carries on is outside.

a boy on the couch lit up by a tablet while the sunny garden waits outside
sound familiar?
we don't fight the iPad. we recruit it.

The screen they won't put down now tells them to go outside.

Every mission page has a code. Scan it, press play, and Mission Control gives your explorer their orders in a 60-second audio briefing. Then the screen goes quiet. No videos, no games, nothing to tap next. The rest of the mission happens outside.

No app, no account, no sign-up. Their progress is saved to their Agent ID, which is just your order number. We don't collect anything about your child.

a boy on the stoep grinning at his iPad as the Mission Control briefing plays, the Quest Cam round his neck and the garden waiting outsideIncoming briefing · 0:60
“Agent, your mission today...”
Scan. Play. Go.
60 seconds of audio on any iPad, tablet or phone. Mission Control explains the mission, so you don't have to.
Nothing to scroll
The briefing page is a dead end on purpose. No autoplay, no next video, no ads. It ends with “Device down. Go.”
Screen-free home? Fine.
Every briefing is printed on the mission page too. Read it out in your best Mission Control voice, or let them read it themselves.
Friends can join
Mates over? Add them on Mission Control as Guest Agents and play the Squad version together.
how the quest works

A new mission every day. Thirty afternoons. One book that's all theirs.

1
Press play on today's mission.
Scan the page for a 60-second briefing from Mission Control, or read it off the page. Every day is a different mission, so there's nothing for you to plan.
2
Go out and do it.
Hunting, building, counting and exploring, for most of the afternoon. Snap the evidence and the photo prints on the spot.
3
Stick it in. Get tomorrow's clue.
Every print gets its own page and a star to colour. Every mission ends on a clue for tomorrow, and star 30 opens the Finish Line Box.
a girl in a garden taking a photo with the yellow Quest Cam while her dad watches
the first afternoon
the first afternoon

The quest starts before the camera has even charged.

Mission 0 is on paper, so nobody waits while the camera charges. Then Mission 1: press play, head out, and the first photo slides out in their hand.

  • Mission 0 starts the moment the box opens
  • First print on day one
  • Nothing for you to plan: every page is a mission
  • Works in a flat, a complex, a garden or a park
Start their Quest · R2,499
look inside

An early look inside the Quest Book.

These are early proof pages. The printed book gives every mission its own two-page spread: a version for ages 4 to 6 and one for 7 to 10, a flat version, a rainy-day version, the Mission Control briefing, a photo spot and tomorrow's clue.

Early proof pages from the Quest Book: the quest tracker and How the quest works
early proof: the quest tracker and How the quest works
Early proof pages from the Quest Book: two early mission pages
early proof: two early mission pages
Early proof pages from the Quest Book: two more early mission pages
early proof: two more early mission pages
Early proof pages from the Quest Book: the last mission and the Quest Complete certificate
early proof: the last mission and the Quest Complete certificate
Early proof pages from the Quest Book: My quest in numbers and the grown-ups page
early proof: My quest in numbers and the grown-ups page
A5 · 72 pagesTwo pages for every missionWhite wire spiral, lies flatLaminated coverDraw or write on every page
30 sneaky lessons, included

They think it's a game. It's 30 lessons from Grade R to Grade 4.

Every mission hides one lesson children meet at school: counting, letters and sounds, shapes, measuring, weather, nature science, maps, graphs and writing. They're too busy hunting for five red things to notice they're counting.

CountingLetters and soundsShapes and patternsMeasuringNature scienceWeather and seasonsWritingTallies and graphsMaps and directionKindness and family
Explorer · ages 4 to 6Find it, count it, name it, draw it. You help with the words.
Ranger · ages 7 to 10Guess first, then measure, tally and write a sentence. They run the show.

You'll know exactly what they learned. The Sneaky Skills Map at the back of the book decodes all 30 lessons and links each one to its CAPS topic. And every page ends with one Grown-up chat question, because talking about what you did together is how the lesson sticks.

Built around CAPS Foundation Phase topics. Guided play with a grown-up nearby helps young children learn early maths and shapes (Skene et al., 2022).
a child sticking a print of five pine cones onto the Treasure Count mission page, its star coloured in
lesson 4: counting to 5, sneakily
the Quest Book open flat on a picnic blanket, prints stuck in and stars coloured
the book they'll keep forever
your mom kept an album. this one is theirs.

In twenty years, this is the book they'll pull off the shelf.

Thirty photos they took, printed, stuck in and coloured in themselves, next to their own drawings and words. Not a folder on your phone. A real book with their summer inside it.

  • Two pages for every mission, with room for the print, drawings and their own words
  • Prints are black and white, like an old newspaper photo, so kids can colour them in
  • Every photo is also saved in full colour on the 16 GB card
  • A white wire spiral, so it lies flat for little hands
remember counting down the days?

Finish the book. Open the last chapter.

The Finish Line Box comes sealed inside the kit. Put it on the fridge where they can see it every day. It isn't a prize for finishing. It's where the story ends: the final mission only opens when all 30 stars are coloured.

Inside: the last mission, and a gold explorer medal for the one who got there. Keep what's inside a secret from your explorer.

Included in every kit.

a child lifting the lid of the Finish Line Box: a gold medal and a sealed final mission card, next to the closed Quest Book
page 30. finally.
page 30 isn't the end

Book finished? The next adventure's already waiting.

Every Quest Pack is its own spiral book in the same style: 12 new missions, new briefings and a sealed surprise. They line up on the shelf next to the first one. Add one now, or come back for it after page 30.

Holiday at Home Quest Pack cover
Holiday at Home12 missions · R199
Beach and Rock Pool Quest Pack cover
Beach & Rock Pool12 missions · R199
Bugs and Birds Quest Pack cover
Bugs & Birds12 missions · R199
Road Trip Quest Pack cover
Road Trip12 missions · R199
See all Quest PacksOr join the Quest Club, R199 a month with delivery included: a new pack after page 30, with fresh paper and a surprise. Skip or cancel online any time. How it works
we're new. here's our deal.

You'd be one of our first 50 families. So we've taken the risk off you.

Outside Quest is brand new, so we don't have hundreds of reviews yet. Here's what we promise instead.

The Unbreakable Promise
2 free camera replacements in the first 12 months, drops included.
7 days to change your mind
Send it back unused within 7 days of delivery for a full refund.
A real reply in 1 working day
Every message through our contact form gets a real answer from us.
Review it, get 2 packs
After 5 missions, send an honest video review and choose any 2 Quest Packs, on us. How it works

Video review reward: one per order. Honest is the only rule: a 2-star review gets the same packs as a 5-star one. You don't have to post it anywhere; you let us use it in our ads and on our site, labelled as a rewarded review. Kids' faces are optional and we never share their names or where you live.

everything you get

One box. Thirty afternoons already planned.

You're not buying a camera. You're buying 30 afternoons you don't have to organise, a voice that explains every mission for you, 30 lessons they won't notice, and a book that proves it all happened.

The Quest Book: 30 daily missions
A 72-page spiral book. Every mission gets two pages: a version for ages 4 to 6 and one for 7 to 10, a flat version, a rainy-day version, a photo spot, a star to colour and a clue for tomorrow.
for the parent who thinks “I don't have time to plan activities.” Every afternoon is already planned.
Mission Control: 30 audio briefings
Scan the page, press play, and Mission Control gives them their orders in 60 seconds. No app, no sign-up, nothing to scroll. Every briefing is printed on the page too.
for the parent who thinks “I'll have to explain every mission.” Mission Control does the explaining.
The Quest Cam + 8 paper rolls
Prints their photo on the spot. No app, no wifi, no internet. Every photo is also saved on the 16 GB card. Theirs to keep.
for the parent who thinks “The paper will run out.” 8 rolls cover all 30 missions, with spares.
Smarter every day: 30 hidden lessons + the Skills Map
A Grade R to 4 lesson hidden in every mission, decoded for you at the back with its CAPS topic.
for the parent who thinks “Isn't this just another toy?” It's 30 lessons they'll never notice.
The Rainy Day Quest Pack
12 missions for grey days, windows and balconies, in its own spiral book.
for the parent who thinks “What about when it rains?” This.
The Finish Line Box
Sealed in the kit. The last chapter of the story: a final mission and a Founding Explorer 2026 medal.
for the parent who thinks “They'll be bored by page 12.” Not with a sealed box on the fridge.
The Unbreakable Promise
If the camera breaks in the first 12 months, even from a drop, a new one leaves us within 2 working days of your claim. Twice.
for the parent who thinks “It'll break by Boxing Day.” Then we replace it.
Bonus: Christmas Quest Pack
12 festive missions in its own spiral book, free with kits ordered before 12 Dec.
for the parent who thinks “What do they do after Christmas Day?” This.
Free bonus before 12 Dec · worth R199
All of it: R2,499About R83 an afternoon · free delivery · founding price for the first 50 kits, then R2,999
Start their Quest
is R2,499 a lot?

Here's what one afternoon out usually costs.

Holiday club, the trampoline park, a day at the aquarium. All good, and all over by bedtime. This is 30 afternoons, and they keep everything they make.

One day of holiday clubR150+per child, R150 to R450 a day
One hour at the trampoline parkR220with the grip socks
One family day outR2,000aquarium tickets and a Spur lunch for four
8 swimming lessonsR2,290half an hour each
The 30-Afternoon Outside QuestR2,499about R83 an afternoon30 afternoons of missions, a Mission Control briefing for every one, a camera they keep, 30 hidden lessons, rainy-day missions, and a book of their childhood at the end. Less than a day of holiday club per week of missions.
Start their Quest

For comparison only. Typical 2025 and 2026 prices published by Cape Town and Joburg holiday clubs, a trampoline park, the Two Oceans Aquarium (two adults, two kids) with a Spur meal for four, and a Joburg swim school. We're not linked to any of them.

the real choice

An afternoon on the iPad, or an afternoon on a quest.

An afternoon on the iPadAn afternoon on a quest
What does the screen do?Keeps them on it for as long as it can.Plays a 60-second briefing, then sends them outside.
How long does it last?Until the battery dies. Then it's a meltdown.A new mission every day for 30 afternoons, and a book at the end.
What are they doing?Scrolling, tapping, watching.Hunting, building, counting, choosing, writing.
Where are they?The couch.The garden, the park, the balcony, the beach.
What's left afterwards?Nothing you can hold.30 photos they took, stuck in their own book.
What did they learn?Hard to say.30 sneaky lessons, decoded at the back.
Who's in it with them?Nobody.You, for five minutes at the end. Or their friends, with the Squad version.
Start their Quest · R2,499About R83 an afternoon
before you decide

The things parents ask us first.

“We don't have time.”You don't need any. Mission Control explains the mission and it runs without you. Busy day? Every mission has a 15-minute Quick Op, so the story keeps going.
“We don't have a garden.”Every mission has an “In a flat?” version: a balcony, a window, a complex courtyard, a park or the walk to the shop.
“Is it right for their age?”Explorer level for 4 to 6 (draw it), Ranger level for 7 to 10 (write it). Same mission, same photo.
“It's a lot of money.”It's about R83 an afternoon for 30 afternoons, and they keep the camera and the book. One week of holiday club is R1,500 or more. Instalments are available at checkout.
“Their friends are always over.”Good. Every mission has a Squad version: one spots, one snaps, one keeps the record. The quest carries on and nobody's plans get cancelled.
“Isn't that more screen time?”60 seconds of audio, then nothing to tap. Screen-free home? Every briefing is printed on the page too.
“They'll lose interest.”Every mission ends on a clue for tomorrow, the missions get bigger as they go, and the sealed Finish Line Box sits on the fridge.
“It's for the grandkids.”Ship it straight to them with your gift note. Page 2 of the book has a line for who it's from.
“What happens after page 30?”New Quest Packs from R199, each its own spiral book. Or the Quest Club: a new pack every month after page 30.
the unbreakable promise

Kids drop things. You did too.

Off the jungle gym, into the pool, under the bike. If the Quest Cam breaks in the first 12 months, for any reason, fill in a 2-minute form with a photo. A new one leaves us within 2 working days. Free. Twice.

Why we can promise this: you're tired of gadgets that break by Boxing Day. So are we. A quest that stops at mission 6 is no quest at all.

  • Up to 2 free replacements per kit in the first 12 months
  • Drops, knocks and bumps all covered
  • After that, a new Quest Cam at our staff price

Lost or stolen cameras aren't covered. This is on top of your Consumer Protection Act rights and your 7-day cooling-off period. Full terms

2free replacement cameras
first 12 monthsdrops includedsent out in 2 working days
a grandmother handing a gift box with a yellow ribbon to her grandson in the garden
from Gran, with love
giving it as a gift?

Gran, this is the present they'll still be using in March.

Send it straight to the grandkids. It arrives gift-ready with your note inside, and page 2 of the book has a line for who it's from.

  • Ship to their address with your gift note
  • One mission has them ask you what you played outside as a child, and make you teach them
  • Mission Control explains every mission, so Mom and Dad don't need to set anything up
questions parents ask

Good to know.

Anything else? Send us a message through the contact form. We reply within 1 working day.

The details
The Quest Cam2-inch viewfinder screen, prints black and white on 57 mm thermal paper, 16 GB card included, USB charging, about 2.5 to 3.5 hours a charge. Yellow or pink.
The Quest BookA5, 72 pages, white wire spiral, laminated cover. 30 daily missions, each on its own two-page spread, plus the tracker, certificate and grown-ups pages.
In the boxQuest Cam, lanyard, USB cable, 16 GB card, 8 paper rolls, Quest Book, Rainy Day Quest Pack, Finish Line Box, and the Start Here card with Mission 0. Plus the Christmas Quest Pack on orders before 12 Dec.
What age is it for?

Ages 4 to 10. Every mission has an Explorer version for ages 4 to 6 and a Ranger version for ages 7 to 10. A 4-year-old does it with a grown-up nearby; a 9-year-old runs the show.

How long does each mission take?

Most of an afternoon: roughly 35 to 50 minutes for younger explorers and 45 to 70 for older ones, and every day is different. On a busy day, each mission has a 15-minute Quick Op so the story keeps going.

Do we need an iPad?

No. Each mission page has a code that plays a 60-second audio briefing on any iPad, tablet or phone, with no app, no account and no sign-up. Every briefing is also printed on the page, so screen-free homes can read it out instead.

Is it more screen time?

60 seconds of audio a day, and you can skip it. The briefing page has no videos, no autoplay and nothing to tap next. The camera has a small 2-inch viewfinder for framing the shot. No apps, no wifi, no internet.

Can friends join in?

Yes. Every mission has a Squad version for when friends are over: one spots, one snaps, one keeps the record. The quest carries on without cancelling anybody's plans.

Why does it cost R2,499?

Because it isn't just a camera. It's 30 planned afternoons with a briefing for every mission, the Quest Book and the Rainy Day Pack, a camera they keep, 30 hidden lessons and a promise to replace the camera twice. That's about R83 an afternoon. It's a founding price: after the first 50 kits it goes to R2,999.

Is it educational?

Yes, sneakily. Every mission practises a skill from Grade R to Grade 4: counting, letters and sounds, shapes, measuring, weather, nature science, writing and more. The Sneaky Skills Map at the back of the book decodes all 30. Your child just thinks they're on a quest.

Are the prints in colour?

The prints are black and white, like an old newspaper photo, because the camera prints on thermal paper with no ink. That's half the fun: kids colour them in. Every photo is also saved in full colour on the 16 GB card.

We live in a flat. Will it work?

Yes. Every mission has an “In a flat?” version that works from a balcony, a window, a complex courtyard, a park or a walk to the shop.

What if it rains?

Every mission has a rainy-day version, and the kit comes with the Rainy Day Quest Pack: 12 extra missions for grey days, windows and balconies.

What happens when the paper runs out?

The kit has 8 rolls, enough for all 30 missions with spares. Refills are R149 for 4 rolls, and every Quest Club pack comes with fresh paper.

How long does the battery last?

About 2.5 to 3.5 hours of use per charge (the manufacturer's figure). It charges with the included USB cable, and Mission 0 is on paper so nobody waits while it charges.

Is it safe?

Every mission is written for a grown-up nearby. None sends kids anywhere alone, near roads or water, or asks them to photograph strangers. We don't collect any information about your child. We're having the paper independently tested and will publish the result here.

What if it breaks?

The Unbreakable Promise: 2 free replacements in the first 12 months, drops included. Fill in a 2-minute form and a new one leaves us within 2 working days. After that, a new Quest Cam at our staff price.

What's in the Finish Line Box?

The last chapter: a sealed final mission and a gold Founding Explorer 2026 medal. It comes sealed in the kit and opens when all 30 stars are coloured. Keep what's inside a secret from your explorer.

How do Quest Packs work?

Each Quest Pack is its own spiral book in the same style as the Quest Book, with 12 new missions and a sealed surprise. Collect them on the shelf.

What's the video reward?

After 5 missions, film a short honest video review and write a few lines. Send both through our form and choose any 2 Quest Packs, posted free. You don't have to post it anywhere, and honest is the only rule. One per order.

Can Gran send it straight to the kids?

Yes. Enter their address at checkout and add your gift note in the cart. It arrives gift-ready at their door.

When will it arrive?

Delivery is free and takes 3 to 5 working days anywhere in South Africa. In a hurry? Choose express at checkout (1 to 2 working days, R150).

How can I pay?

Checkout is by Stitch: card, Pay by Bank, Capitec Pay, or Stitch Pay Later to split it into 2 to 6 monthly payments (subject to approval).

Can I return it?

Yes. You have 7 days after delivery to change your mind, plus your full rights under the Consumer Protection Act.

there are only about 18 summers in a childhood

Make this one a summer they'll remember.

The Quest Book30 daily missions, 72-page spiral book
Quest Cam + 8 rollsprints on the spot, theirs to keep
Mission Controlan audio briefing for every mission
Smarter every day30 lessons, Grade R to 4
Rainy Day Quest Pack12 missions for wet days
Christmas Quest Packfree bonus before 12 Dec
Finish Line Boxsealed: the story's last chapter
2 free replacementsin year one, drops included
Start their Quest · R2,499
About R83 an afternoon · Founding price for the first 50 kits, then R2,999 · Free delivery in 3 to 5 working days · Backed by the Unbreakable Promise and 7 days to change your mind
R2,499about R83 an afternoon